Real Time Benchmarking for Video Standards Transcoding – Dark Energy® Texture Manager 2.3 Shatters the Real Time Benchmark
Published: August 13th 2012
ALBUQUERQUE, NM – – Cinnafilm® Engineering has advanced the technological bar of film restoration and noise removal once again with its latest release of Dark Energy Texture Manager, furthering Real Time Benchmarking for Video Standards Transcoding . Dark Energy Texture Manager is a world-class noise reduction platform that set the standard for both quality and speed when it was introduced as ARRI Texture Control in 2009. Since then, Dark Energy’s power and precision has been used to restore some of the most prolific movies of all time such as “Gone With The Wind” and “Children of Paradise.” New Features included in Dark Energy Texture Manager Release 2.3 include:- Batch processing using custom templates or auto analysis
- An additional motion estimator for increased control of degrain and dust-busting processes
- GPU stacking to achieve unprecedented speeds for SD, HD, 2K, 4K
- “With today’s servers and workstations capable of multiple, high-bandwidth PCI-E connections, our software can invoke multiple NVIDIA GPUs to output projects at unprecedented speeds without sacrificing quality” said Chris Gorman, CTO of Cinnafilm. “Using a simple interface, our offline batch rendering system will subdivide projects automatically and farm the segments out to each Tesla or Quadro GPU, thereby increasing output speed by 100-400% or more, depending on the number of GPUs and disk I/O.”